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Eye of the beholder 2 no clipping
Eye of the beholder 2 no clipping





eye of the beholder 2 no clipping

In the area where the Backpack is, lowered the floors of the hidden ammo to prevent them being visible from some angles. In the area known as "The Museum", hid a load of traps that shouldn't be visible from the automap. (fixes will only be reflected in EODMEGA.ZIP for now) Most secrets should show up on the automap, if you're paying attention. Have re-uploaded and updated the link in the OP.Īs a side note, if anyone is struggling to find the hidden areas, you can refer to the original EOB maps, if you can find them online, that is :o) Urgh, must has tested this a hundred times but after a rerun of MAP01 to MAP12 have found a few things that needed fixing.

eye of the beholder 2 no clipping

The music is used in the same order as for DOOM2, so for the 12 MAP wads uses music from MAP01 to MAP12, but for the 24 MAP MegaWAD uses music from MAP01 to MAP24 (i.e. All difficulty settings areĪs long as your port parses the ZMAPINFO lump, it should work exactly as No other music, gfx or other resources have been added. All that is required is the Doom 2 WADįor this PWAD to work. The main focus is gameplay, not eyeĬandy. Kinda 8-bit, which is totally intentional. Plenty of close quarter attacks, pitfalls, and puzzles.

eye of the beholder 2 no clipping

This is a 24 level PWAD inspired by the Amiga version of Eye of the BeholderĪnd Eye of the Beholder 2, both of which are dungeon crawls. This is because it's a merger of two wads that had 12 maps each.ĭeveloped with: Doom Builder 2 (2.), Wad Mangle 2 by Ian Cowburn doesn't go to map 25)ĭifficulty: Starts at beginner from MAP01 and ramps up to needing to save later on (around MAP12), then returns to beginner (MAP13) and ramps up to needing to save again (up to MAP24). MAPS: MAP01 - MAP24 (then game ends, i.e.







Eye of the beholder 2 no clipping